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# SL Cart Ride

## SL Cart Ride

**Code:** CRT-22\
**Resource:** `sl_cart_ride`\
**Version:** v1.0.21\
**Category:** Social RP / Fun Activity / Multiplayer Interaction\
**Status:** Stable

**Structured tools for serious roleplay servers.**

***

### Overview

SL Cart Ride is a social cart riding activity for FiveM roleplay servers.

It allows players to interact with a cart-style object, push it, ride it, sit on it and create fun multiplayer roleplay moments around movement, momentum and shared physical comedy.

The resource is designed as a light activity for social RP, events, civilian scenes and casual server moments.

***

### What is this script for?

SL Cart Ride gives servers a playful physical activity that players can use together.

It is useful for:

* Civilian roleplay
* Friend group RP
* Events
* Shopping area scenes
* Fun social activities
* Public city-life moments
* Staff-hosted mini events
* Casual multiplayer interactions
* Comedy RP
* Non-combat server entertainment

The main goal is:

```txt
One player pushes or controls the cart.
Other players ride or sit on it.
The group creates a fun social moment.
```

***

### Roleplay Experience

SL Cart Ride is built around a simple IC idea:

```txt
Players find or spawn a cart.
One player uses it.
Another player rides along.
The cart becomes a shared social activity.
```

The system works best when players treat the cart as a physical object inside the world, not as a serious vehicle.

Examples:

```txt
Friends mess around near a store.
Players create a small cart race event.
A group uses the cart during a casual hangout.
Staff prepares a funny activity during a city event.
```

The experience should feel playful, controlled and safe enough for RP.

***

### Player IC Usage

Players can use SL Cart Ride in different roles.

Common player roles:

```txt
Pusher
Rider
Passenger
Spectator
Event participant
```

Normal player flow:

```txt
Find cart → interact → push or ride → create social moment → stop/exit safely
```

Example IC lines:

```txt
“Get in, I’ll push.”
“Don’t go too fast.”
“This is a terrible idea.”
“Careful with the hill.”
“Okay, I’m getting off.”
```

Players should use the cart as a fun RP object and avoid using it to block, harass or interrupt serious roleplay.

***

### Pusher IC Usage

The pusher is the player who moves or controls the cart from the outside.

Common IC actions:

* Push the cart forward
* Help another player ride
* Move the cart around a safe area
* Start a small race or challenge
* Stop when the rider wants to get off
* Avoid dangerous areas if the server rules require it

Example IC flow:

```txt
Walk to cart → take position → push → control direction → slow down → stop
```

Example IC lines:

```txt
“I’ll push, you just hold on.”
“Ready?”
“I’m slowing down.”
“Jump off when we stop.”
```

The pusher should keep the activity fun and avoid forcing another player into a situation they do not want.

***

### Rider / Passenger IC Usage

The rider or passenger is the player using the cart as a seat or ride point.

Common IC actions:

* Sit or mount the cart
* Ride while another player pushes
* React to turns, speed or bumps
* Use the cart during a fun RP scene
* Exit when finished

Example IC flow:

```txt
Approach cart → choose ride/sit option → stay on cart → react to movement → exit safely
```

Example IC lines:

```txt
“Alright, I’m on.”
“This feels unsafe.”
“Slow down!”
“That was actually fun.”
```

The rider experience is meant to create reactions and social interaction, not a serious transport system.

***

### Player / IC Flow

#### 1. The player finds a cart

The cart may exist as:

* A placed object
* A configured cart location
* A spawned activity object
* An admin/event prop
* A map object supported by the resource

The player approaches the cart in the world.

***

#### 2. The player interacts with the cart

Depending on configuration, interaction may use:

```txt
target interaction
draw text / fallback interaction
command fallback
```

Expected result:

```txt
Cart options become available.
```

***

#### 3. The player chooses how to use it

Depending on configuration and seat availability, the player may be able to:

* Push the cart
* Ride on the back
* Sit in a seat
* Exit the cart
* Reset or release the cart

The exact options depend on the installed version and server configuration.

***

#### 4. The cart moves with momentum

The cart is designed to feel like a physical object.

Common behavior may include:

```txt
momentum
turning
braking
downhill movement
stability assistance
safe exit behavior
```

The goal is fun movement that remains controllable enough for RP.

***

#### 5. Players exit or stop the activity

Players should be able to stop, get off or end the interaction depending on configuration.

This keeps the activity safe and prevents players from getting stuck.

***

### Admin / Owner IC Usage

For admins, owners and event staff, SL Cart Ride can be used to create a fun social activity in the world.

Common admin/owner IC uses:

* Place carts near a store or event area
* Create a small cart ride zone
* Host a cart race event
* Add a fun activity to a public gathering
* Prepare a comedy scene
* Give players a harmless physical activity
* Test multiplayer seating and pushing
* Remove carts after the event

Example admin/event flow:

```txt
Choose safe area → place cart → test push/ride flow → invite players → clean up after event
```

Example event scenario:

```txt
Staff prepares a small city fair.
A few carts are placed in a safe open area.
Players take turns pushing and riding.
Staff removes the carts after the event.
```

For server owners, the system adds a simple activity that can make the city feel more alive without needing a full job or business system.

***

### Admin / Owner Technical Flow

Admins and owners should configure safety, controls and cleanup before allowing public use.

Common admin actions may include:

* Configure cart models
* Configure interaction mode
* Configure spawn or placement behavior
* Configure seat positions
* Configure push behavior
* Configure speed and momentum
* Configure braking
* Configure stability assistance
* Configure ejection/fall behavior
* Configure cooldowns
* Configure cleanup/reset behavior
* Configure permissions
* Test multiplayer use

Recommended admin checks:

```txt
1. Confirm the resource starts correctly.
2. Spawn or locate a cart.
3. Test interaction prompt.
4. Test pushing alone.
5. Test riding as passenger.
6. Test multiple players if supported.
7. Test braking and stopping.
8. Test exit/get off behavior.
9. Test cleanup/reset.
10. Check server console and F8.
```

***

### Example IC Scenarios

#### Friends messing around

A group of players finds a cart and starts using it casually.

```txt
“Push me around the parking lot.”
```

#### Store roleplay

A cart is used near a supermarket or shopping area.

```txt
“Why are you riding the cart instead of shopping?”
```

#### Public event

Staff adds carts as a funny event activity.

```txt
“Cart ride challenge starts in five minutes.”
```

#### Cart race

Players organize a small race with safe rules.

```txt
“First one to the finish line wins.”
```

#### Comedy moment

A player rides while another tries to control the cart.

```txt
“This is going exactly as badly as expected.”
```

***

### What this resource is not

SL Cart Ride is not intended to be a serious vehicle system, transport replacement or racing framework.

It is focused on:

```txt
cart interaction
social riding
fun movement
multiplayer activity
physical comedy
safe cleanup
controlled RP use
```

For best results, servers should treat it as a fun world activity, not as a main transportation method.

***

### Main Features

* Interactive cart activity
* Push and ride-style gameplay
* Multiplayer social use
* Passenger / rider support depending on configuration
* Multiple seat positions depending on configuration
* Momentum-style movement
* Braking and stability behavior
* Safe exit / cleanup logic
* Configurable cart models
* Configurable controls
* Configurable interaction mode
* Target or fallback interaction support
* Command fallback when enabled
* Admin/event setup support
* Anti-spam and cleanup options
* Clean SL Scripts style
* Suitable for social RP and events

***

### Dependencies

#### Required

```txt
FiveM server
```

#### Recommended / Optional

```txt
ox_lib
ox_target
qb-target
QBCore
Qbox
ESX
Standalone mode
```

The exact dependency setup depends on server configuration.

Database support is usually not required unless your installed build or configuration enables persistence, logging or advanced tracking.

***

### Installation Notes

1. Place the resource folder inside your server resources folder.

Example:

```txt
resources/[sl_scripts]/sl_cart_ride
```

2. Make sure the folder name is:

```txt
sl_cart_ride
```

3. Configure:

```txt
config.lua
custom.lua
locales/
```

4. Add the resource to your `server.cfg`.

Example:

```cfg
ensure ox_lib
ensure ox_target

ensure sl_cart_ride
```

If you are not using target interaction, configure fallback interaction mode in `config.lua`.

***

### Cart Setup

The cart setup defines which cart models or objects can be used by the resource.

Common cart settings may include:

```txt
cart model
interaction distance
seat positions
push position
speed limits
brake behavior
stability settings
cleanup behavior
```

Recommended:

```txt
Start with one cart model.
Test all interactions.
Add more models only after the base flow works correctly.
```

***

### How to Use

#### Basic Pusher Flow

1. The player approaches the cart.
2. The player chooses the push/use option.
3. The player moves the cart.
4. The player controls direction and speed depending on configuration.
5. The player slows down or stops.
6. The player releases the cart when finished.

#### Basic Rider Flow

1. The player approaches the cart.
2. The player chooses a ride/sit option.
3. The player stays attached to the cart while it moves.
4. The player reacts to the movement.
5. The player exits the cart when finished.

#### Basic Admin Flow

1. Admin configures or places a cart.
2. Admin tests interaction.
3. Admin tests push and ride behavior.
4. Admin checks safety/stability.
5. Admin opens the activity for players.

#### IC Summary

```txt
Find cart → push or ride → players react → activity ends safely
```

#### OOC / Technical Summary

```txt
Interaction → server/client validates cart state → player attaches/controls → movement updates → cleanup/reset
```

***

### Controls

Exact controls may depend on configuration.

Common cart controls may include:

```txt
W / Forward = push or move forward
A / D = steer left or right
S / Back = brake or slow down
SPACE = stronger brake or action depending on configuration
E = interact, mount, dismount or switch state depending on configuration
BACKSPACE / ESC = cancel or exit depending on configuration
```

Check `config.lua` and in-game hints for the exact control layout.

Recommended for live servers:

```txt
Keep controls simple.
Show clear textUI or interaction hints.
Avoid requiring players to memorize too many keys.
```

***

### Commands

Command names may depend on configuration.

Common command examples:

```txt
/cartride
/sl_cart
/sl_cart_ride
```

Possible admin command examples:

```txt
/sl_cart_admin
/cartcleanup
/cartreset
```

Check `config.lua` for the exact command names used by your installed version.

Commands are useful for fallback access, testing and cleanup.

***

### Permissions

Permission setup depends on server configuration.

Common permission levels may include:

```txt
view
use
manage
admin
owner
```

Recommended access logic:

```txt
Players = use carts in allowed areas
Event staff = spawn/place carts if allowed
Admins = cleanup/reset/manage carts
Owners = full access
```

Permissions may use:

* Ace permissions
* Framework groups
* Jobs
* Job grades
* Config admin list
* Custom permission bridge

Recommended:

```txt
Limit spawn/admin controls to staff or trusted users.
```

***

### Safety and Abuse Prevention

Because carts are physical activity objects, servers should configure safe limits.

Recommended protections:

```txt
cooldowns
speed limits
cleanup timers
blocked zones
max active carts
admin cleanup command
safe exit behavior
anti-spam checks
interaction distance limits
```

Good server rules:

```txt
Do not block doors.
Do not use carts to harass players.
Do not interrupt serious RP without consent.
Do not use carts inside restricted areas.
Do not spam carts or leave them everywhere.
```

The resource is designed for fun RP, not abuse.

***

### Configuration

Open:

```txt
config.lua
```

Common settings may include:

```txt
Product information
Locale
Debug mode
Startup logs
Framework mode
Target mode
Notify mode
Command settings
Cart models
Interaction settings
Seat settings
Push settings
Movement settings
Speed limits
Brake settings
Stability settings
Exit settings
Cleanup settings
Permissions
Admin settings
Anti-spam settings
```

Recommended for production:

```lua
Config.Debug = false
```

Use debug mode only while testing or troubleshooting.

***

### Custom Integrations

Open:

```txt
custom.lua
```

Use this file for server-specific functions such as:

* Custom notifications
* Custom permission checks
* Custom framework integration
* Custom target handling
* Custom admin checks
* Custom logging
* Custom zone restrictions

If your server uses standard systems, you may not need many changes here.

***

### Startup Logs

When the resource starts correctly, you may see logs similar to:

```txt
[sl_cart_ride][INFO] Server ready: SL Cart Ride v1.0.21
[sl_cart_ride][INFO] Client ready: SL Cart Ride v1.0.21
```

If startup logs are disabled, check `config.lua`.

***

### Best Practices

#### Use safe areas

Place or allow carts in areas with enough space.

Recommended areas:

```txt
parking lots
event zones
wide sidewalks
store areas
parks
controlled staff event spaces
```

Avoid:

```txt
busy roads
police/EMS scenes
small interiors
narrow doorways
serious RP scenes
```

***

#### Test with multiple players

SL Cart Ride is a social activity, so test it with more than one player.

Recommended:

```txt
Test pusher + rider.
Test rider exit.
Test braking.
Test cleanup.
Test what happens if one player disconnects.
```

***

#### Keep the activity light

The cart should support funny moments, not dominate the server.

Recommended:

```txt
Use cooldowns, cleanup and safe areas.
```

***

### Troubleshooting

#### Cart interaction does not appear

Check:

```txt
- The resource is started.
- Target or fallback interaction is enabled.
- You are close enough to the cart.
- The cart model is configured correctly.
- The target resource starts before sl_cart_ride.
- F8 console has no errors.
```

***

#### Player cannot push the cart

Check:

```txt
- Push behavior is enabled.
- Player has permission if required.
- Cart is not already being used.
- Player is in the correct position.
- Control settings are configured correctly.
- Server console has no validation errors.
```

***

#### Player cannot ride or sit

Check:

```txt
- Seat/rider behavior is enabled.
- Seat positions are configured.
- Cart is valid and registered.
- Seat is not already occupied.
- Player is close enough.
- F8 console has no attach/animation errors.
```

***

#### Cart moves too fast

Check:

```txt
- Speed limits.
- Momentum settings.
- Downhill behavior.
- Brake settings.
- Stability settings.
```

Recommended:

```txt
Lower max speed and increase braking assistance for public servers.
```

***

#### Cart is too slow

Check:

```txt
- Push force settings.
- Assistance settings.
- Surface/slope behavior.
- Rider weight/multi-rider settings if configured.
```

Recommended:

```txt
Adjust movement gradually and test with real players.
```

***

#### Rider falls off too easily

Check:

```txt
- Seat attachment settings.
- Stability settings.
- Brake behavior.
- Exit/ejection settings.
- Collision behavior.
- Movement speed.
```

Recommended:

```txt
Test braking and turning at different speeds.
```

***

#### Player gets stuck on the cart

Check:

```txt
- Exit key/control is configured.
- Cleanup/reset command exists.
- Attach/detach logic is working.
- F8 console has no errors.
- Admin reset command is available.
```

Try the configured exit/reset option.

***

#### Cart keeps spinning or shaking

Check:

```txt
- Stability assistance.
- Collision settings.
- Cart model.
- Seat offsets.
- Movement force values.
- Nearby objects or uneven terrain.
```

Recommended:

```txt
Test on flat ground first, then adjust for slopes.
```

***

#### Cart does not clean up

Check:

```txt
- Cleanup timer is enabled.
- Admin cleanup command is configured.
- Cart was created by the resource.
- No error occurred during cleanup.
- Resource did not stop before cleanup finished.
```

***

#### Normal players can use admin commands

Check:

```txt
- Permission settings.
- Ace permissions.
- Framework group detection.
- custom.lua permission bridge.
- Config admin list.
```

***

### Version Notes

#### v1.0.21

* Smooth brake and stability behavior improved.
* Safer braking and rider stability flow.
* Controls are handled more safely while riding.
* Designed to reduce unwanted player falls during braking.
* Focused on better multiplayer ride feel.

#### v1.0.x

* Stable cart ride release line.
* Push/ride social activity supported.
* Multiple rider/seat concepts supported depending on configuration.
* Momentum, cleanup and safety behavior improved through testing.

***

### Support

When asking for support, include:

```txt
Product: SL Cart Ride
Resource name: sl_cart_ride
Version:
Framework:
Target system:
Issue:
Steps to reproduce:
Cart model:
Number of players involved:
Server console error:
Client F8 error:
Screenshot/video:
```

Example:

```txt
Product: SL Cart Ride
Resource name: sl_cart_ride
Version: v1.0.21
Framework: Qbox
Target system: ox_target
Issue: Rider falls off when braking
Steps to reproduce: Player A rides, Player B pushes, brake after gaining speed
Cart model: configured default
Number of players involved: 2
Server console error: none
Client F8 error: none
Screenshot/video: attached
```

***

### Final Notes

SL Cart Ride works best as a light social activity.

For best results, place or allow carts in safe open areas, keep speed controlled, test multiplayer behavior and use cleanup tools to avoid clutter.


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